=> Validating source files with sha256sums. While the Popsicle packing was building however, it failed and I got the following errors which resulted in the build being aborted: Preparing. In this instance I used Pamac to install Popsicle, but luckily it does show a terminal output. This is still only my first month on EnOS so please do bare with me as I try to wrap my head around everything and learn everything I can that this community has provided. There’s three Popsicle packages in the AUR, Popsicle, Popsicle-bin, & Popsicle-git, I am referring to the first one in this case simply, Popsicle (AUR link: click here). I realize it’s not (yet hopefully?) in the main Arch repos, so I looked into the AUR side of things to build and install it. So when they saw this horrific stutter, screen tearing and choppiness, they thought, to hell with it, just release it, we’ll have all their money by the time they realise anyway.I have used the application Popsicle (utility for flashing Linux iso files to USB developed by PopOS devs) in the past and have found it very useful and quite reliable on top of fitting into the Gnome ecosystem just as well. It actually makes me angry that prior to release, they were obviously playing and testing this round the clock. I’ve said it before, this is, as far as I can remember, the one game that I have bought where I’ve genuinely thought that I’d like a refund, and that the game should never have been released in the state it’s in. Some were ok, but were before anyway, and others were really poor with the same problems. I then played Mexico which has always had problems and yet again, it’s full of stutter, screen tearing and just generally terrible performance. So right from the start, even at the opening sequence when the drivers are sat in their car waiting to start, it stutters and is very choppy. I’m on PlayStation 5, and even have an Oled c1 with VRR, yet the performance is still poor. I’m gonna have to put the game away for a bit. Information, Guides and Announcements for the EA app.
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